--Okay. [ The word is sighed as Tidus turns on the voice-to-text of the feedback post, sitting in his cabin, cross-legged. ] I said I'd do this, so I'm doing it. Even if I'm still...
[ There's a click of sound, something close to a sigh, but too short. ]
What's going on with everyone who's left? Is it them or some part of them lost out there? I...
[ It takes a moment - for him to speak again, to not get dragged down by that thought. He's been thinking about it all day, angry, confused. Not even really sure what he wanted to achieve - thought he could achieve - but saying he'd be doing this, but if it helps in some way...
That thought is all that's making him go through with it. Not turning off the console, going back to other things. ]
I'm gonna tell you what it's been like being here. Since the day I showed up; nowhere that I knew, no idea what was going on...
Can you imagine that? Everything you know; you're not in the void, you don't know where you are. Picture that, just - nothing. You don't know anything that's around you, but you've got this train you have to get on, and you know what a train is, or a voidcraft, but- okay, [ back up, back up, ] look, it's not a voidcraft. This thing you're on? It's a craft, you know that, but you don't know anything about it, and you're stuck to it and you don't get to ask it any questions. You can, but it's not gonna tell you anything.
I mean, you're a computer, right? Some kind of super computer but like Orisa, or Guri? You can look up stuff and you have some clue where you're going or a goal, [ or so it sounds like, ] but imagine not having any of that! But people tell you, there's something in the ride you're taking - something you can talk to, or, y'know - something that's listening. Someone. A little like you.
Okay, well, maybe it doesn't talk, you figure. Or maybe it doesn't really know what people are like. The people on board it's with, or -- [ orrrr? --aha! ] --A voidcraft like you! You can't connect to it because it doesn't know anything like that, it's not in its system.
But you're you, and you have ideas. You have your own sense of right and wrong; and everyone around you, you've got some idea about them. They're - [ Humans? Oh, wait-! ] --other voidcraft like you! And you don't always get their objectives or why they work the way they do, but you're similar too in ways. You don't always get along, but you know they run the way they do because that's the way they were made.
So you're all packed together in this thing and travelling somewhere you don't understand. Someone tells you what it's called, but what's a word supposed to mean if you can't figure out how any of it works? You've got a bigger problem anyway: apparently, this thing you're in's taking you to places. You've been given a team, a colour, whatever we wanna call this - you've been sorted, and you're gonna be taken to these worlds and ships or wherever, and you're gonna get a job. And you know if you sit back and do nothing, people are going to get hurt.
[ --does a voidcraft understand or feel anything if another voidcraft blew up right in front of it? ... he kinda wants to ask, but this isn't really a good time to ask things, so uh, let's take a moment, think about this. ]
I don't know what getting hurt means to you, but- you get angry. You're desperate about your crew. Imagine it kinda like that. You don't know the people in these places, they don't owe you anything, but losing people - you know that hurts. You can't just sit back and do nothing. That's what a lot of the people think here, that's why we do those missions. That's part of why we're with you, isn't it? Voidtreckers - because they'll do this job. Even if it's just to have some freedom or because they like to fight more than they care about people, it's better than being stuck inside this place where nothing looks right and you're staring at the same walls.
Out there, it'd be like seeing the void for you. Does that mean anything to you? It's a language that makes sense, something familiar turning on inside you. Space, fresh air, seeing the sky - a lot of us need that. None of it's home, but it's familiar. It's all we get sometimes to remember who we are.
[ The words come out, not really thought about - and it sounds stupid once he says it, something he should probably explain, but instead - he scoffs. ]
Ugh, I'm getting distracted. Anyway, these missions, these jobs we're been put into - I don't want you thinking about them like missions, like the missions you give. You know what missions are, what Voidtreckers are and that, but we don't. I mean, we know what saving people and fighting or helping and all that is, but we had our own stuff we were doing back in our worlds, right?
--Think about that. I'm telling you to look at it like you don't know anything that's going on, but in the meanwhile, you're still you: you still have a crew out there you want to find and save. None of that's changed. Everything that's happened to you, around you, that's still happened. But now you're not there; now you're here, you've been slotted into groups and you don't know why.
That's what it's like, being a Voidtrecker. At least, [ he continues after a beat, ] that's part of it. There's a lot more, but, I've talked a lot, and I want a break. So - get used to all of this. This is still the first day, so there's more coming.
Oh yeah, I'm not expecting responses or anything. There's still a lot I wanna say, and this isn't enough to get what it's like being on this side of the ride. Just, uhh... don't give me that auto-message you do for feedback? That's gonna be weird to see after I talk about myself forever. [ Please, some mercy. ]
Anyway, yeah, that's it for now. ... bye.
[ ENDING THESE THINGS IS ALWAYS WEIRD, so get a semi-huffy bye. ]
orchestra 14; voice to text
[ There's a click of sound, something close to a sigh, but too short. ]
What's going on with everyone who's left? Is it them or some part of them lost out there? I...
[ It takes a moment - for him to speak again, to not get dragged down by that thought. He's been thinking about it all day, angry, confused. Not even really sure what he wanted to achieve - thought he could achieve - but saying he'd be doing this, but if it helps in some way...
That thought is all that's making him go through with it. Not turning off the console, going back to other things. ]
I'm gonna tell you what it's been like being here. Since the day I showed up; nowhere that I knew, no idea what was going on...
Can you imagine that? Everything you know; you're not in the void, you don't know where you are. Picture that, just - nothing. You don't know anything that's around you, but you've got this train you have to get on, and you know what a train is, or a voidcraft, but- okay, [ back up, back up, ] look, it's not a voidcraft. This thing you're on? It's a craft, you know that, but you don't know anything about it, and you're stuck to it and you don't get to ask it any questions. You can, but it's not gonna tell you anything.
I mean, you're a computer, right? Some kind of super computer but like Orisa, or Guri? You can look up stuff and you have some clue where you're going or a goal, [ or so it sounds like, ] but imagine not having any of that! But people tell you, there's something in the ride you're taking - something you can talk to, or, y'know - something that's listening. Someone. A little like you.
Okay, well, maybe it doesn't talk, you figure. Or maybe it doesn't really know what people are like. The people on board it's with, or -- [ orrrr? --aha! ] --A voidcraft like you! You can't connect to it because it doesn't know anything like that, it's not in its system.
But you're you, and you have ideas. You have your own sense of right and wrong; and everyone around you, you've got some idea about them. They're - [ Humans? Oh, wait-! ] --other voidcraft like you! And you don't always get their objectives or why they work the way they do, but you're similar too in ways. You don't always get along, but you know they run the way they do because that's the way they were made.
So you're all packed together in this thing and travelling somewhere you don't understand. Someone tells you what it's called, but what's a word supposed to mean if you can't figure out how any of it works? You've got a bigger problem anyway: apparently, this thing you're in's taking you to places. You've been given a team, a colour, whatever we wanna call this - you've been sorted, and you're gonna be taken to these worlds and ships or wherever, and you're gonna get a job. And you know if you sit back and do nothing, people are going to get hurt.
[ --does a voidcraft understand or feel anything if another voidcraft blew up right in front of it? ... he kinda wants to ask, but this isn't really a good time to ask things, so uh, let's take a moment, think about this. ]
I don't know what getting hurt means to you, but- you get angry. You're desperate about your crew. Imagine it kinda like that. You don't know the people in these places, they don't owe you anything, but losing people - you know that hurts. You can't just sit back and do nothing. That's what a lot of the people think here, that's why we do those missions. That's part of why we're with you, isn't it? Voidtreckers - because they'll do this job. Even if it's just to have some freedom or because they like to fight more than they care about people, it's better than being stuck inside this place where nothing looks right and you're staring at the same walls.
Out there, it'd be like seeing the void for you. Does that mean anything to you? It's a language that makes sense, something familiar turning on inside you. Space, fresh air, seeing the sky - a lot of us need that. None of it's home, but it's familiar. It's all we get sometimes to remember who we are.
[ The words come out, not really thought about - and it sounds stupid once he says it, something he should probably explain, but instead - he scoffs. ]
Ugh, I'm getting distracted. Anyway, these missions, these jobs we're been put into - I don't want you thinking about them like missions, like the missions you give. You know what missions are, what Voidtreckers are and that, but we don't. I mean, we know what saving people and fighting or helping and all that is, but we had our own stuff we were doing back in our worlds, right?
--Think about that. I'm telling you to look at it like you don't know anything that's going on, but in the meanwhile, you're still you: you still have a crew out there you want to find and save. None of that's changed. Everything that's happened to you, around you, that's still happened. But now you're not there; now you're here, you've been slotted into groups and you don't know why.
That's what it's like, being a Voidtrecker. At least, [ he continues after a beat, ] that's part of it. There's a lot more, but, I've talked a lot, and I want a break. So - get used to all of this. This is still the first day, so there's more coming.
Oh yeah, I'm not expecting responses or anything. There's still a lot I wanna say, and this isn't enough to get what it's like being on this side of the ride. Just, uhh... don't give me that auto-message you do for feedback? That's gonna be weird to see after I talk about myself forever. [ Please, some mercy. ]
Anyway, yeah, that's it for now. ... bye.
[ ENDING THESE THINGS IS ALWAYS WEIRD, so get a semi-huffy bye. ]